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TazShelby2016

15 Game Reviews

6 w/ Responses

There are some considerable problems, as well as some minor ones. Here is just a few, which others may have put:
• The game's art is inconsistent. If this is intentional, I would recommend following in the footsteps of Quadriscope by Brian Kent, The Differences series by Ivory Drive, or Foxglove by Neovers. It is fine if there is variation, but it needs to be close.
• There is minimal support from friendly cannons. This is fine if you can dodge and attack, not otherwise.
• Collision boxes work sometimes. I've gotten pushed into an object multiple times and had to hope not to get hit and die as they pelt the character.
• Level 10 is not a good level to have the bottom of the screen damage the player. The contraption can shove the character into it using its cannon, guaranteeing death as you bounce between the explosions and the damaging bottom line.
• Enemies do not have every angle necessary covered art-wise. Wolves and human units need to match the character with directions they can turn. Idealy, they should be locked to angles with images, or it ends up turning 90 degrees to shoot something at 60 degrees.

moorlandgames responds:

Those are very good points! Thank you for your input, we will improve with our next game!

I would recommend changing the level complete sound. It does not fit and is somewhat obnoxious.

JelleVermandere responds:

Yeah, you're right, it's just a bite I had left from another project, I should probably change it

Very good game. However, I have some recommendations:

A game version where you restart at the exit stairs of the last played level instead of starting over,
a 'priest' character type, which is the opposite of the necromancer, the revival of skeletons with the necromancer, and usability/destructibility of some of the furniture(especially barrels), and the ability to claim cleared floors, effectively acting not only as a base but potentially being able to be set up to challenge friends and strangers.

Does not seem to play music, or continue gameplay in google chrome after skipping the last section of the tutorial, which did not make sense.

Excellent in quality, terrible in content. The single level is quite cramped, and the VR-illustrations don't do much to tell the story. I would certainly recommend more levels or scenes and make more to fully explain the story. To add to the last idea, I would recommend looking into real 3D. This will certainly improve everything and allows you to do more in a more realistic way.

HinzArt responds:

Thanks so much Taz! I fully agree :D I can tell you a lot about the circumstances and interesting "behind the scenes" stories from back than; but in terms of your comment as a game review: you are completely right! I was mainly focused on create something that was complete, wrapped up and nr. 1 priority: pretty. Maybe thats why all my other game projects since than havent been public. I focus a lot more on the content / design side! Shot for your time, feedback and compliment on the quality :) Have a good one

EDIT: Oh and I've never posted the exhibition stand design that was created to "visit the paintings". I think it was important to "teleport the viewer" via a lifesized version of the portal from the game with 3D sound. Scrolling through the paintings on a screen is indeed pretty different. http://hinz.design/leave.html

Somewhat Good puzzles, very little done art wise, especially with the witch, which doesn't seem to fit. Doesn't make much sense plot-wise, as you would have everything in the trunk.

Very good game. Similar to Cubefield, and utilizes Unity's physics. Would recommend adding more.

A very good game that works with all types of songs. I would certainly like to see more with this general idea, as it is far and few between to have a music-based game like this.

Good game. The only three things I would recommend would be changing the aspect ratio, getting a better menu page, and explaining some things. Also, you could change some of the non-player sprites, as it would make the game more interesting.

7/25/2020:

As it stands, the UI remains one of this games weakest points.

HarkOfEric responds:

Hello! I've changed it. The menu is better, I added an information button explaining what does every pixel. And I thing I've improved the aspect ratio. I also added an option for changing graphics, in nexts versions I'll change it

Very good game. However, I have noticed that there is no restart button. At the same time, a more obvious level select, the ability to put towers on blocks, and infinite time before the first round would also make this game better.

bluemath responds:

Thanks TazShelby2016. I'll consider your feedback in future improvements. As for the restart button: it's available as "reload" button in the escape menu (i.e. when you hit ESC during the gameplay).

“One who never played god never dreamed, never thought, and certainly never existed.”

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