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TazShelby2016

6 Game Reviews w/ Response

All 15 Reviews

There are some considerable problems, as well as some minor ones. Here is just a few, which others may have put:
• The game's art is inconsistent. If this is intentional, I would recommend following in the footsteps of Quadriscope by Brian Kent, The Differences series by Ivory Drive, or Foxglove by Neovers. It is fine if there is variation, but it needs to be close.
• There is minimal support from friendly cannons. This is fine if you can dodge and attack, not otherwise.
• Collision boxes work sometimes. I've gotten pushed into an object multiple times and had to hope not to get hit and die as they pelt the character.
• Level 10 is not a good level to have the bottom of the screen damage the player. The contraption can shove the character into it using its cannon, guaranteeing death as you bounce between the explosions and the damaging bottom line.
• Enemies do not have every angle necessary covered art-wise. Wolves and human units need to match the character with directions they can turn. Idealy, they should be locked to angles with images, or it ends up turning 90 degrees to shoot something at 60 degrees.

moorlandgames responds:

Those are very good points! Thank you for your input, we will improve with our next game!

I would recommend changing the level complete sound. It does not fit and is somewhat obnoxious.

JelleVermandere responds:

Yeah, you're right, it's just a bite I had left from another project, I should probably change it

Excellent in quality, terrible in content. The single level is quite cramped, and the VR-illustrations don't do much to tell the story. I would certainly recommend more levels or scenes and make more to fully explain the story. To add to the last idea, I would recommend looking into real 3D. This will certainly improve everything and allows you to do more in a more realistic way.

HinzArt responds:

Thanks so much Taz! I fully agree :D I can tell you a lot about the circumstances and interesting "behind the scenes" stories from back than; but in terms of your comment as a game review: you are completely right! I was mainly focused on create something that was complete, wrapped up and nr. 1 priority: pretty. Maybe thats why all my other game projects since than havent been public. I focus a lot more on the content / design side! Shot for your time, feedback and compliment on the quality :) Have a good one

EDIT: Oh and I've never posted the exhibition stand design that was created to "visit the paintings". I think it was important to "teleport the viewer" via a lifesized version of the portal from the game with 3D sound. Scrolling through the paintings on a screen is indeed pretty different. http://hinz.design/leave.html

Good game. The only three things I would recommend would be changing the aspect ratio, getting a better menu page, and explaining some things. Also, you could change some of the non-player sprites, as it would make the game more interesting.

7/25/2020:

As it stands, the UI remains one of this games weakest points.

HarkOfEric responds:

Hello! I've changed it. The menu is better, I added an information button explaining what does every pixel. And I thing I've improved the aspect ratio. I also added an option for changing graphics, in nexts versions I'll change it

Very good game. However, I have noticed that there is no restart button. At the same time, a more obvious level select, the ability to put towers on blocks, and infinite time before the first round would also make this game better.

bluemath responds:

Thanks TazShelby2016. I'll consider your feedback in future improvements. As for the restart button: it's available as "reload" button in the escape menu (i.e. when you hit ESC during the gameplay).

Two things, first, the in-game text is very blurry. Second of all, the character's design makes it very easy to 'stick' to the walls.

nitinkumar25195 responds:

i am working on an update and will keep these in mind. Thanks for the feedback.
Edit: Updated the game.

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